
The name
Kellerlicht: the light in the cellar.
Keller is German for cellar, Licht for light. A bare bulb at the bottom of the stairs; a club's glow through the floor; a lantern in a mine. It's the feeling we make games from: somewhere warm you don't want to leave, and something below it you should look at.
The team
Who's making it.
Semih
Production, game design & development
İhsan
Art direction & sound design
Batuhan
Narrative & community management
How we work
Three things we hold to.
- 01
Small and finished beats big and vague
We'd rather ship one night that works than promise a town that doesn't exist yet. The devlog says what's real.
- 02
Play what you know
Nachtclub is built from lived nights: the rush, the keg, the tired joy at closing. If a mechanic wouldn't survive a real Friday, it goes.
- 03
Say how it's made
We use AI tools where they help, and we tell you exactly where. The people make the decisions.
After Nachtclub
Two early ideas.
Funkstille
Early conceptRadio silence, as a place you can walk into.
Heimweg
Early conceptThe long way home, after the night is over.
Nothing is planned beyond Nachtclub yet. These are notebook pages.