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Concept art: the club interior cut away, seen from above

Studio

Three people.
One kind of night.

Kellerlicht is an independent game studio. We make small, atmospheric games about nights, people and sound: warm rooms on top, cold ones underneath.

The name

Kellerlicht: the light in the cellar.

Keller is German for cellar, Licht for light. A bare bulb at the bottom of the stairs; a club's glow through the floor; a lantern in a mine. It's the feeling we make games from: somewhere warm you don't want to leave, and something below it you should look at.

The team

Who's making it.

  • Semih

    Production, game design & development

  • İhsan

    Art direction & sound design

  • Batuhan

    Narrative & community management

How we work

Three things we hold to.

  • 01

    Small and finished beats big and vague

    We'd rather ship one night that works than promise a town that doesn't exist yet. The devlog says what's real.

  • 02

    Play what you know

    Nachtclub is built from lived nights: the rush, the keg, the tired joy at closing. If a mechanic wouldn't survive a real Friday, it goes.

  • 03

    Say how it's made

    We use AI tools where they help, and we tell you exactly where. The people make the decisions.

After Nachtclub

Two early ideas.

  • Funkstille

    Early concept

    Radio silence, as a place you can walk into.

  • Heimweg

    Early concept

    The long way home, after the night is over.

Nothing is planned beyond Nachtclub yet. These are notebook pages.