
The game
One club. One night. Something under the salt.
Nachtclub is a single-player club-management game about the night shift. You run the bar on the beat of a DJ set, fetch kegs from a cellar that goes further down than it should, and follow the sound down to the salt mine.
The jam build
A night, start to finish.
About eight to ten minutes, one continuous flow from the street to the salt mine and back to dawn. This is the playable slice we submitted to Deep Jam II.
01The queue
Rain on brick, a magenta sign, a doorman who nods. It's the third night in a row and your inner voice already knows the script: “Third night. Same rain. Same queue. My club.”
02The bar rush
Doors open and the floor fills. Orders float above heads. Work the stations, time the pour, serve before patience runs out. When the drop hits, everyone dances and you finally breathe.
03The cellar
A keg dies and Jule sends you downstairs with a lantern. Behind you the hatch slams. Past the kegs, a locked iron door, and behind it your own music, slowed down.
04The salt mine
The tunnel goes further than the building should allow. The lamps you pass go out one by one. At the end, a ring of salt and something standing in it.
05Dawn
Whatever happened down there, the hatch opens. The club is empty: “There you are! We closed an hour ago. Long night?” “Longer than she knows.”
Images are AI-assisted concept art that guides the in-engine look. See both side by side.
The bar
Four stations, one pair of hands.
Every station is a tiny timing game, a bit like pulling a pint: hold, then let go in the right band. Orders appear above customers, and the colour of their patience tells you who is about to leave.
- Station 1Medium
Beer
Hold at the tap until the glass is full. Let go early and it's flat, late and it's foam.
- Station 2Instant
Shots
Straight from the shelf. The fastest order on the board, and the cheapest.
- Station 3Quick
Ice
Hold, then let go on the green. The first step of every cocktail.
- Station 4Slow
Cocktail
Ice first, then mix. The slowest order and the best price. Over-shake it and you pour it out.
Spill a drink and the floor remembers. Serve fast and the tips climb. And when the keg runs out, you carry a new one up from the cellar, or send it up on the service lift, because your hands are full and the ladder isn't.
Honest scope
What's in the build, and what isn't yet.
Playable today
- Street, club, cellar, salt mine and dawn in one flow
- Four bar stations with patience, tips and spills
- Keg carrying and the service lift
- Rotating isometric camera, clean or pixel view
- Autosave and Continue
Coming with the full game
- The town by day: people, favours and information that change the next night
- More nights, more regulars and new rules each time
- Original soundtrack and finished sets
- Full gamepad support
- More languages
Direction, not a promise. See the devlog for what is in progress.
Controls
Keyboard, one hand on E.
- WASD
- Walk
- Hold E
- Work a station
- E
- Serve · talk · use
- Q
- Pour it out
- Z / X
- Rotate the camera
- C
- Camera distance
Gamepad support is a goal for the full game.
Ready for the night shift?
Ten minutes. Headphones help.