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Concept art: the red brick club at night, a queue at the door, rain on the cobbles

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Nachtclub

Run a rave club by night.
Something under it is listening.

A night is one DJ set, and the music is the clock. Serve the floor, then follow the sound under the building to where the salt begins.

  • Isometric low-poly 3D
  • Single-player
  • Windows first
  • Godot 4
  • Deep Jam II entry

From the queue to the salt.

Concept art: the red brick club at night with a queue at the door

The queue

Rain on brick, a magenta sign and a doorman who nods. It's your club.

Large images are AI-assisted concept art; the inset is captured in the engine.

Devlog

Latest from the build.

  • Art Direction Bible, Vol. II

    One document for look, light, camera, sound and dialogue. It sets low-poly as the main look, keeps pixel view optional and hands the dialogue interface, logo and typeface to İhsan.

  • Checks and save safety

    A save file with impossible values is now rejected instead of loaded, and an independent test run came back 301 out of 301 on Windows. The bar rush now ends after ten served orders, which we still want to play-test.

  • Act 1 is the first night

    The jam slice grows into one whole opening night. The opening scene is still being chosen, and we stop updating the browser build: from here on we build for Windows.

Studio

Three people.
One kind of night.

Kellerlicht is an independent studio making small atmospheric games about nights, people and sound.

Semih

Production, game design & development

İhsan

Art direction & sound design

Batuhan

Narrative & community management

Come down to the cellar.

The jam build is playable now: about ten minutes, no download needed. Act 1 is next.