Semih
Production, game design & development

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Run a rave club by night.
Something under it is listening.
A night is one DJ set, and the music is the clock. Serve the floor, then follow the sound under the building to where the salt begins.

The queue
Rain on brick, a magenta sign and a doorman who nods. It's your club.

Large images are AI-assisted concept art; the inset is captured in the engine.
Devlog
One document for look, light, camera, sound and dialogue. It sets low-poly as the main look, keeps pixel view optional and hands the dialogue interface, logo and typeface to İhsan.
A save file with impossible values is now rejected instead of loaded, and an independent test run came back 301 out of 301 on Windows. The bar rush now ends after ten served orders, which we still want to play-test.
The jam slice grows into one whole opening night. The opening scene is still being chosen, and we stop updating the browser build: from here on we build for Windows.
Studio
Kellerlicht is an independent studio making small atmospheric games about nights, people and sound.
Production, game design & development
Art direction & sound design
Narrative & community management
The jam build is playable now: about ten minutes, no download needed. Act 1 is next.