
Press kit
Everything you need to cover Nachtclub.
Fact sheet, copy-ready descriptions, screenshots and a straight answer on how we use AI. You don't need to ask before writing or streaming. If you'd like a key, an interview or something we haven't covered, write to us.
Fact sheet
The facts.
- Game
- Nachtclub
- Developer
- Kellerlicht (independent)
- Team
- 3 people
- Genre
- Atmospheric club management, exploration
- Players
- Single-player
- Platforms
- Windows PC; the jam entry's browser build stays on itch.io as submitted
- Engine
- Godot 4
- Language
- English
- Status
- Playable jam build; Act 1 in production
- Release date
- Not announced
- Price
- Jam build: free on itch.io. Full game: not announced
- Website
- kellerlicht.com
- Press contact
- [email protected]
Descriptions
Copy-ready text.
One line
Run a rave club by night. Something under it is listening.
Short (≈45 words)
Nachtclub is an atmospheric club-management game from Kellerlicht. Work the bar on the beat of a DJ set, fetch kegs from the cellar and follow the sound down to a salt mine where something listens.
Long (≈110 words)
Nachtclub is a single-player atmospheric game about running a rave club in a bypassed salt town. A night is one DJ set, and the music is the clock: the crowd surges on the build, the bar goes quiet on the drop and everyone is thirsty at once when the energy falls. When a keg runs dry you go to the cellar, and behind an iron door that was always locked, the building's old salt mine begins. Down there something has been listening to every set you've played. Nachtclub is made by Kellerlicht, an independent studio of three, and a playable jam build is available now.
Images
Screenshots and art.
Captions say whether an image is captured in the engine or AI-assisted concept art. Please keep that label. Right-click to save, or use the download links.
Concept artDownload
Concept artDownload
Concept artDownload
Concept artDownload
In engineDownload
In engineDownload
In engineDownload
In engineDownload
More resolutions, a logo and a trailer will be added with the Act 1 demo. Need something now? Ask.
Transparency
How we use AI.
- Code is written with Claude and GPT Codex and tested by the team.
- 3D models are generated by our own procedural Blender scripts. There is no AI image or model generator in the game.
- Concept images were made with AI and are not in the game. They are labelled everywhere they appear.
- Jam music and sound effects are synthesised by our own code. No AI music model was used.
- Design, story, art direction, decisions and testing are the team's.